XR operator training beyond skill performance

Deadline

XR operator training beyond skill performance

Challenge

It is undeniable that training of operators is one of the best investments a company can do to reduce the costs of production, increase the quality, and to ensure the operator wellbeing. Training, however, can be a costly task: consider for example usage of practice material, tools, and time of an experienced instructor.

Furthermore, if the nature of the task forces a situation where the training should take place directly on the production site, it brings along the cost of reduced production. Previous research publications demonstrate the benefits of using XR Environments for assembly training. These solutions, even though beneficial, fail to exploit the potential of an XR environment: enhancing the execution of that real task with additional—educational—information. One of the aspects that is typically not covered in these systems is presenting those elements of a task that are “invisible” to the naked human eye. For example, toxic gasses resulting from the task, temperature changes on the working tools or handled material. Furthermore, these systems fail to increase awareness on how the individual actions of an operator can have an impact on the working space and health of another operator. For example, sparks dangerously jumping to another working station, gasses being dispersed in the working floor by an incorrect positioning under an extraction hood, etc. We focus on exploiting XR environments to improve the training of operators offering educational information beyond of the traditional simulation of a task. We aim to enhance the training of operators including education on how the invisible effects of a task can also affect productivity, safety and quality of the process or colleagues.

Project goals

For companies
  • Improve employability skills and motivation of employees
  • Cost reduction
    • Avoid halting operations to be able to train the workforce
    • Avoid use and blockage of expensive resources used for training
    • Get more homogeneous results with better trained workforce
    • Scrap/waste reduction since there is no need to use physical resources for training
  • Risk reduction
    • Halting a long-running process for training a new operator and then restarting it can hold risks
    • Training takes place in a safe yet representative environment
    • Increasing awareness of invisible effects of tasks, even on experienced operators
For training centres/Technology providers
  • What is the necessary level of realism in an XR environment to ensure a vivid training that offers acceptable knowledge transfer levels from the training to the work floor?
  • What is the effect of gamification techniques (e.g., achievement, leaderboards, challenges, etc.) on the motivation of operators to persists with the training?

 

Interested?

XROpTrain_ICON is an Industrial Research ICON project. We are looking for companies to join the User Group and work with us on the valorisation of the project.

Interested? Complete the form below and we will contact you as soon as possible.